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Learning Objects

Learning objects can be defined as:
Any digital resource that can be reused to support learning.

Because learning objects are in digital formats, they are deliverable over the Internet and therefore accessible by any number of people.

A learning object can be a single file such as an animation, a video clip, a discrete piece of text or URL, or it could be a collection of contextualised files that make up a learning sequence. It is a digital resource that can be identified, tracked, referenced, used and reused for a variety of learning purposes.




Background
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Learning Object Repositories
  • Curriculum Online
    The catalogue of digital learning resources linked to the National Curriculum for England.
  • iLumina
    Digital library of shareable teaching materials for chemistry (from the US). Undergraduate level.
  • NSDL National Science Digital Library
    A digital library of exemplary resource collections for science technology, engineering and mathematics education at all levels.
  • Teachers Domain
    A multimedia digital library for K-12 teachers and students of Science and S&E.
  • Health Education Assets Library
    HEAL (US) provides free access and includes K-12 resources.
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Examples of Learning Objects
    The Arts
  • Found Art
    This TLF digital resource enables students to bring new and different meaning to found objects as they position them within a new context of understanding and interpretation
  • Imagination Cubed
    An interactive drawing object.
    English
  • Lights, camera, action: sound
    TLF learning object for Years 5-9 that enable students to students explore how sounds are used in films to tell a story..
    Health and Physical Education
  • HEAL
    Health Education Assets Library (US).
    Languages
  • Radical hunt: island hunt
    TLF learning object for Years 3-4 that allows students explore Ibis Island and search for Chinese compound characters that share a common radical.
    Mathematics
  • National Library of Virtual Manipulatives
    An extensive collection of K-12 Mathematics learning objects.
  • Number Trains
    TLF learning object for years P-3, designed for students to practice whole number sequences using numerals, quantities and words.
  • Math cats
    Maths' learning objects for 6-12 year olds on place value, addition and subtraction, multiplication and division, conversions, measurement, estimation, probability and statistics.
  • Interactivate: Tools
    Various learning objects in the different maths' strands for students from Grade 3 to undergraduate level.
    Science
  • Diffusion
    A java applet to illustrate simple diffusion.
  • Eyeball Challenge
    TLF learning objects for Years 5-8 in which students first explore the ways in which the characteristics of vision of different animals vary then use this information to select eyes best suited to avoiding hazards and solving puzzles.
  • Froguts
    An online frog dissection
  • Funderstanding Roller Coaster
    Design a successful roller coaster by manipulating a number of variables such as speed, mass, gravity and the terrain.
  • Guide to Electric Circuits
    Explanation of simple circuits.
  • Nature: Puzzles and Fun
    Interactive multimedia objects to help students learn about the natural world.
  • Osmosis
    A java applet to illustrate simple osmosis.
  • On Fire
    Allows students to explore the basics of combustion.
  • Physlets [Physics Applets]
    Small, flexible Java applets designed for science education.
  • Powers of Ten
    Learn about the use of telescopes and microscopes through this fun activity.
  • Virtual Courseware Project
    Web-based lab activities that enhance the learning and teaching of a range of science disciplines.
    Technology and Enterprise
  • Building Big: The Labs
    Four interactive engineering labs for students to explore aspect of building large structures.
  • Engineering for earthquakes
    Students can build bridges from a selection of designs and test them against earthquakes of various magnitudes.
  • Engines 101
    Animated explanations of the principles of the jet engine.
  • How things work [Rolls-Royce]
    Includes a number of interactive simulations on jet engines and fuel cells.
  • Playing with time
    Activities involve the use of timelapse photography.
  • Sodaconstructor
    An online construction kit for building animated models.
  • Muffin bakery: price setting
    TLF learning object for Years 7-8 in which students run a muffin shop and are challenged to work out the best combination of production volume and price to maximise profit.
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